The biggest overall change, according to Gires, is the camera. In the remake, the combat and platforming animations have also been motion captured, although the goal has been to recreate the charms of the original with modern techniques, not to turn it into Assassin's Creed. ![]() That means pausing and slowing time, as well as rewinding combat or platforming mistakes for a do-over, something that's become a minor design cliche over the decade and a half that followed The Sands of Time. Regarding how it plays, the important thing to know is that you can mess with time, which was the thing to do following The Matrix in 1999 and Max Payne in 2001.
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